Dead by Daylight (DBD) has been one of the most popular multiplayer games (and horror titles in general) since its launch in 2016, but fans have dreamed of experiencing its universe in a single-player format. Developer Behaviour Interactive agreed and enlisted the cinematic storytelling expertise of Supermassive Games (Until Dawn, The Dark Pictures Anthology, The Quarry) to create an original story in the DBD universe. That game became The Casting of Frank Stone, and it terrorizes Game Informer’s cover this month.
We traveled to Behaviour’s studio in Montreal, Quebec, Canada, to play an early slice of the game and speak to lead developers from both studios to learn how the collaboration came to be. The story also reveals some of the DBD-style mechanics remixing Supermassive’s traditional gameplay template and also provides exclusive details on the game’s filmmaking mechanic.
Check out the cover art below, which was executed by Behavior’s senior concept artist Maïlys Garcia.
In addition to the cover story, issue #368 also features a six-page Dead by Daylight retrospective. Writer Alex Van Aken interviewed two of the game’s principal creators to learn the history of the DBD’s development and its future, including exclusive details of its upcoming Castlevania crossover.
But wait, there’s more! Contributor Pao Yumol spoke to the creator of Vampire Survivors to learn the story behind the game’s creation and its surprising success. Editor Charles Harte wrote a six-page preview for Visions of Mana, including insights from its principal creators. With Devolver Digital celebrating its 15th anniversary this year, Brian Shea spoke to its founders to learn how the company grew from a small renegade startup to an indie publishing behemoth. The issue also includes previews for upcoming titles such as Lego Horizon Adventures, Metroid Prime 4: Beyond, The Legend of Zelda: Echoes of Wisdom, Persona 3 Reload’s Episode Aigis – The Answer, and more!
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2024-08-02 07:02